Get started
This getting started guide outlines the basics of setting up a project with Unity Identity.
Install the package
To install Unity Identity on a new or existing Unity project, install the Identity package using the installation instructions.
Register an application in the Unity Cloud platform
Unity Cloud projects require an application identifier when you build the application. The application identifier identifies your application in the Unity Cloud services and also enables the custom URI scheme association with the OS that's used in Unity Deep Linking and login operations.
Create an application identifier
To create an application identifier, follow these steps:
- Log into the Digital Twin Dashboard.
- Go to the Identity swagger page.
- Use
GET /api/auth/userinfo > [Try it out] > Execute
to expose information about your Unity account. The response should look like the following:
{
"Id": "USER_ID",
"Name": "USER_NAME",
"Email": "USER_MAIL",
"Organizations": [
{
"Id": "ORG_ID",
"Name": "ORG_NAME",
"AllowCreateNewProject": true,
"IsPrimaryOrg": false,
"AllowRequestLicense": true,
"Role": "USER_ROLE"
}
],
// ...
}
You might have multiple organizations in your response, if your unity account belongs to multiple organizations.
Select a target organization to register your app to, and copy its ORG_ID
.
- Use
POST /api/applications > [Try it out]
. Provide the
ORG_ID
that you previously fetched and then select aName
andDisplayName
(refer to the following descriptions for more information):Name
: A unique alphanumeric app name that's lowercase and between 4 and 10 characters.DisplayName
: An arbitrary display name.
Select
Execute
. The following is an example of the response:
{
"Id": "string",
"Name": "string",
"DisplayName": "string"
}
Note: The URLs must be slightly adapted if you want to generate an API token on a different service environment than production.
- Copy the
Id
value in your clipboard. You will need this value later to set up your Unity project.
Set up the application identifier manually
To set up the application identifier manually, follow these steps:
- Open your application project in the Unity Editor.
- Go to Edit > Project Settings > Unity Cloud > App Information.
- In the Enter Application ID field, enter your application identifier.
- To update the application data, click Select.
Select, edit, and delete an existing application
If the com.unity.cloud.identity
package is properly installed and you are logged in the Editor with the corresponding account, you can access existing applications.
Once logged in, follow these steps:
- Open your application project in the Unity Editor.
- Go to Edit > Project Settings > Unity Cloud > App Information.
- Select your Organization from the Organization dropdown list. The list of your existing registered applications appears.
You can select, edit, or delete an existing application from this list:
- To select an application, click the Select button. This action updates the application data for the project.
- To edit an application, click the Edit button. This action opens a window that lets you edit the
App Name
andApp ID
values. - To delete an application, click the Delete button. This action opens a window to confirm the deletion. Once deleted, you cannot recover the application.
Register a new application
If the com.unity.cloud.identity
package is properly installed and you are logged in the Editor with the corresponding account, you can access existing applications.
Once logged in, follow these steps:
- Open your application project in the Unity Editor.
- Go to Edit > Project Settings > Unity Cloud > App Information.
- Select your Organization from the Organization dropdown list. Below the list of registered applications, the option to register a new app appears.
- To register a new application, enter the desired app name and app display name in the App Name and App Display Name fields. > Note: The app name must be unique, alphanumeric, in lowercase, and between 4 to 10 characters long.
- Click Select to register the new application. When successfully registered, the local application data will also be updated.
Your project is now set up.
Manage the package stripping level
To avoid runtime errors when building with this package, follow these steps:
- In your Unity project window, go to Edit > Project settings.
The Project setting window opens. - Select the Player option.
- Scroll to the Additional Compiler Arguments section.
- Set the Managed stripping level option to:
- Disabled
or - Minimal (if the Disabled option isn't available)
Supported platforms
- Unity Editor
- Windows Standalone
- WebGL
- Android
- Linux
- MacOS
- iOS: Requires an Xcode project build and a valid development build certificate to achieve binding for the custom URI scheme at the OS level.