Class UninterruptedDeferAgent
Defer agent that always decides to continue processing
Implements
Inherited Members
Namespace: Unity.Cloud.Gltfast
Assembly: Unity.Cloud.Gltfast.dll
Syntax
[MovedFrom(true, "GLTFast", "glTFast", null)]
public class UninterruptedDeferAgent : IDeferAgent
Methods
BreakPointAsync()
Conditional yield. May continue right away or yield once, based on time.
Declaration
public Task BreakPointAsync()
Returns
| Type | Description |
|---|---|
| Task | If ShouldDefer() returns true, returns Task.Yield(). Otherwise returns sync |
See Also
BreakPointAsync(float)
Conditional yield. May continue right away or yield once, based on time and duration.
Declaration
public Task BreakPointAsync(float duration)
Parameters
| Type | Name | Description |
|---|---|---|
| float | duration | Predicted duration of upcoming processing in seconds |
Returns
| Type | Description |
|---|---|
| Task | If ShouldDefer(float) returns true, returns Task.Yield(). Otherwise returns sync |
See Also
ShouldDefer()
This will be called at various points in the loading procedure.
Declaration
public bool ShouldDefer()
Returns
| Type | Description |
|---|---|
| bool | True if the remaining work of the loading procedure should be deferred to the next frame/Update loop invocation. False if work can continue. Must eventually return false, otherwise the procedure may stall indefinitely (imports never complete, tasks never finish, no error is raised). |
See Also
ShouldDefer(float)
Indicates if upcoming work should be deferred to the next frame.
Declaration
public bool ShouldDefer(float duration)
Parameters
| Type | Name | Description |
|---|---|---|
| float | duration | Predicted duration of upcoming processing in seconds |
Returns
| Type | Description |
|---|---|
| bool | True if the remaining work of the loading procedure should be deferred to the next frame/Update loop invocation. False if work can continue. Must eventually return false, otherwise the procedure may stall indefinitely (imports never complete, tasks never finish, no error is raised). |