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    Class AnimationSampler

    Inheritance
    object
    AnimationSampler
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Cloud.Gltfast.Objects
    Assembly: Unity.Cloud.Gltfast.dll
    Syntax
    [MovedFrom(true, "GLTFast.Schema", "glTFast", null)]
    public class AnimationSampler

    Properties

    AdditionalProperties

    Additional properties on glTF JSON objects. Those properties may have been added by a new, unsupported version of the glTF specification. For extending glTF, please use extensions or extras instead.

    Declaration
    [JsonIgnore]
    public ReadOnlyProperties AdditionalProperties { get; }
    Property Value
    Type Description
    ReadOnlyProperties

    Extensions

    JSON object with extension-specific objects.

    Declaration
    [JsonPropertyName("extensions")]
    public AnimationSamplerExtensions Extensions { get; set; }
    Property Value
    Type Description
    AnimationSamplerExtensions
    See Also
    https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-extension

    Extras

    Application-specific data.

    Declaration
    [JsonPropertyName("extras")]
    [JsonConverter(typeof(ExtrasConverter))]
    public ExtrasContainer Extras { get; set; }
    Property Value
    Type Description
    ExtrasContainer
    See Also
    https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-extras

    Input

    The index of an accessor containing keyframe input values, e.G., time. That accessor must have componentType FLOAT. The values represent time in seconds with time[0] >= 0.0, and strictly increasing values, i.e., time[n + 1] > time[n]

    Declaration
    [JsonPropertyName("input")]
    public int? Input { get; set; }
    Property Value
    Type Description
    int?

    Interpolation

    Interpolation algorithm. When an animation targets a node's rotation, and the animation's interpolation is \"LINEAR\", spherical linear interpolation (slerp) should be used to interpolate quaternions. When interpolation is \"STEP\", animated value remains constant to the value of the first point of the timeframe, until the next timeframe.

    Declaration
    [JsonPropertyName("interpolation")]
    [JsonConverter(typeof(InterpolationValueConverter))]
    public EnumOrRawValue<Interpolation> Interpolation { get; set; }
    Property Value
    Type Description
    EnumOrRawValue<Interpolation>

    Output

    The index of an accessor, containing keyframe output values. Output and input accessors must have the same count. When sampler is used with TRS target, output accessor's componentType must be FLOAT.

    Declaration
    [JsonPropertyName("output")]
    public int? Output { get; set; }
    Property Value
    Type Description
    int?
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