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    Implementation Details

    Unity glTFast uses JsonUtility for parsing, which has little overhead, is fast and memory-efficient (See https://docs.unity3d.com/Manual/JSONSerialization.html).

    It also uses fast low-level memory copy methods, the C# Job System, Mathematics, the Burst compiler and the Advanced Mesh API.

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    Unity® is a registered trademark of Unity Technologies.

    Khronos® is a registered trademark and glTF™ is a trademark of The Khronos Group Inc.

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