Enum SceneObjectCreation
Scene object creation method. Determines whether or when a GameObject/Entity representing the scene should get created.
Namespace: GLTFast
Assembly: glTFast.dll
Syntax
public enum SceneObjectCreation
Fields
Name | Description |
---|---|
Always | Always create a scene object. |
Never | Never create a scene object. |
WhenMultipleRootNodes | Create a scene object if there is more than one root level node. Otherwise omit creating a scene object. |