Enum LogCode
Predefined message code
Namespace: GLTFast.Logging
Assembly: glTFast.dll
Syntax
public enum LogCode : uint
Fields
Name | Description |
---|---|
AccessorAttributeTypeUnknown | Unknown GLTFAccessorAttributeType |
AccessorInconsistentUsage | Inconsistent accessor usage |
AccessorsShared | glTF file uses certain vertex attributes/accessors across multiple meshes! This may result in low performance and high memory usage. Try optimizing the glTF file. |
AnimationChannelNodeInvalid | Animation channel has invalid node id |
AnimationChannelSamplerInvalid | Animation channel has invalid sampler id |
AnimationFormatInvalid | Invalid animation format |
AnimationTargetPathUnsupported | Unsupported animation target path |
BufferLoadFailed | Download buffer failed |
BufferMainInvalidType | Invalid main buffer type |
ChunkIncomplete | Incomplete chunk |
ChunkJsonInvalid | Invalid JSON chunk |
ChunkUnknown | Unknown chunk type |
ColorFormatUnsupported | Unsupported color format |
Download | Download failed |
EmbedBufferLoadFailed | Loading embed buffer failed |
EmbedImageInconsistentType | Inconsistent embed image type |
EmbedImageLoadFailed | Loading embedded image failed |
EmbedImageUnsupportedType | Unsupported embed image format |
EmbedSlow | JSON embed buffers are slow! consider using glTF binary |
ExportImageFailed | Image could not get exported |
ExtensionUnsupported | glTF extension is not supported |
GltfNotBinary | Not a glTF-binary file |
GltfUnsupportedVersion | Unsupported glTF version |
HierarchyInvalid | Invalid hierarchy |
ImageConversionNotEnabled | Support for Jpeg/PNG texture decoding/encoding is not enabled |
ImageFormatUnknown | Unknown image format |
ImageMultipleSamplers | Have to create copy of image {0} due to different samplers. This is harmless, but requires more memory. |
InconsistentVertexColorUsage | Inconsistent use of vertex color attribute. |
IndexFormatInvalid | Invalid index format |
JsonParsingFailed | Parsing JSON failed |
MaterialTransmissionApprox | Chance of incorrect materials! glTF transmission is approximated when using built-in render pipeline! |
MaterialTransmissionApproxUrp | Chance of incorrect materials! glTF transmission is approximated. Enable Opaque Texture access in Universal Render Pipeline! |
MeshBoundsMissing | No bounds for mesh {0} => calculating them. |
MeshNotReadable | Skipping non-readable mesh |
MissingImageURL | Image URL missing |
MorphTargetContextFail | Retrieving morph target failed |
NamingOverride | Overriding naming method to be OriginalUnique (animation requirement) |
None | No or unknown log code. |
PackageMissing | A certain package needs to be installed in order to support a specific glTF extension |
PrimitiveModeUnsupported | Primitive mode is untested |
RemapUnsupported | Remap is not fully supported |
ShaderMissing | Shader is missing. Make sure to include it in the build. |
SkinMissing | Skin missing |
SparseAccessor | Sparse Accessor not supported |
StreamError | Stream read error. |
TextureDownloadFailed | Download texture failed |
TextureInvalidType | Invalid texture type |
TextureLoadFailed | Texture not loaded |
TextureNotFound | Texture not found |
TopologyPointsMaterialUnsupported | Could not find material that supports points topology |
TopologyUnsupported | Unsupported topology |
TypeUnsupported | Unsupported type |
UVLimit | Only eight UV sets will get imported |
UVMulti | UV set index is not supported in current render pipeline |
UncompressedFallbackNotSupported | Fallback to uncompressed meshes/bufferViews is not supported. |
UnityWebRequestTextureNotEnabled | Support for direct Jpeg/PNG texture download is not enabled |