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    Class GameObjectExportSettings

    GameObject hierarchies related glTF export settings

    Inheritance
    object
    GameObjectExportSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: GLTFast.Export
    Assembly: glTFast.Export.dll
    Syntax
    public class GameObjectExportSettings

    Properties

    DisabledComponents

    When true, components will get exported regardless whether they're enabled or not.

    Declaration
    public bool DisabledComponents { get; set; }
    Property Value
    Type Description
    bool

    LayerMask

    Only GameObjects on layers contained in this mask are going to get exported.

    Declaration
    public LayerMask LayerMask { get; set; }
    Property Value
    Type Description
    LayerMask

    OnlyActiveInHierarchy

    When true, only GameObjects that are active (in a hierarchy) are exported

    Declaration
    public bool OnlyActiveInHierarchy { get; set; }
    Property Value
    Type Description
    bool
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