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    Class UninterruptedDeferAgent

    Defer agent that always decides to continue processing

    Inheritance
    object
    UninterruptedDeferAgent
    Implements
    IDeferAgent
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: GLTFast
    Assembly: solution.dll
    Syntax
    public class UninterruptedDeferAgent : IDeferAgent

    Methods

    BreakPoint()

    Conditional yield. May continue right away or yield once, based on time.

    Declaration
    public Task BreakPoint()
    Returns
    Type Description
    Task

    If ShouldDefer() returns true, returns Task.Yield(). Otherwise returns sync

    See Also
    IDeferAgent

    BreakPoint(float)

    Conditional yield. May continue right away or yield once, based on time and duration.

    Declaration
    public Task BreakPoint(float duration)
    Parameters
    Type Name Description
    float duration

    Predicted duration of upcoming processing in seconds

    Returns
    Type Description
    Task

    If ShouldDefer(float) returns true, returns Task.Yield(). Otherwise returns sync

    See Also
    IDeferAgent

    ShouldDefer()

    This will be called at various points in the loading procedure.

    Declaration
    public bool ShouldDefer()
    Returns
    Type Description
    bool

    True if the remaining work of the loading procedure should be deferred to the next frame/Update loop invocation. False if work can continue.

    See Also
    IDeferAgent

    ShouldDefer(float)

    Indicates if upcoming work should be deferred to the next frame.

    Declaration
    public bool ShouldDefer(float duration)
    Parameters
    Type Name Description
    float duration

    Predicted duration of upcoming processing in seconds

    Returns
    Type Description
    bool

    True if the remaining work of the loading procedure should be deferred to the next frame/Update loop invocation. False if work can continue.

    See Also
    IDeferAgent

    Implements

    IDeferAgent

    See Also

    IDeferAgent
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