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    Class OcclusionTextureInfoBase

    Occlusion map specific texture info

    Inheritance
    object
    TextureInfoBase
    OcclusionTextureInfoBase
    OcclusionTextureInfoBase<TExtensions>
    Inherited Members
    TextureInfoBase.index
    TextureInfoBase.texCoord
    TextureInfoBase.Extensions
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: GLTFast.Schema
    Assembly: solution.dll
    Syntax
    [Serializable]
    public abstract class OcclusionTextureInfoBase : TextureInfoBase

    Fields

    strength

    A scalar multiplier controlling the amount of occlusion applied. A value of 0.0 means no occlusion. A value of 1.0 means full occlusion. This value is ignored if the corresponding texture is not specified. This value is linear.

    Declaration
    public float strength
    Field Value
    Type Description
    float
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