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    Class Mesh

    A set of primitives to be rendered. Its global transform is defined by a node that references it.

    Inheritance
    object
    NamedObject
    MeshBase
    MeshBase<MeshExtras, MeshPrimitive>
    Mesh
    Implements
    ICloneable
    Inherited Members
    MeshBase<MeshExtras, MeshPrimitive>.extras
    MeshBase<MeshExtras, MeshPrimitive>.primitives
    MeshBase<MeshExtras, MeshPrimitive>.Extras
    MeshBase<MeshExtras, MeshPrimitive>.Primitives
    MeshBase<MeshExtras, MeshPrimitive>.Clone()
    MeshBase.Primitives
    MeshBase.weights
    MeshBase.Extras
    NamedObject.name
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: GLTFast.Schema
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class Mesh : MeshBase<MeshExtras, MeshPrimitive>, ICloneable

    Implements

    ICloneable
    In This Article
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