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    Class MaterialUnlit

    This extension defines an unlit shading model for use in glTF 2.0 materials, as an alternative to the Physically Based Rendering (PBR) shading models provided by the core specification.

    Inheritance
    object
    MaterialUnlit
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: GLTFast.Schema
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class MaterialUnlit
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