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    Enum MaterialBase.AlphaMode

    The material’s alpha rendering mode enumeration specifying the interpretation of the alpha value of the base color.

    Namespace: GLTFast.Schema
    Assembly: solution.dll
    Syntax
    public enum MaterialBase.AlphaMode

    Fields

    Name Description
    Blend

    The alpha value is used to composite the source and destination areas. The rendered output is combined with the background using the normal painting operation.

    Mask

    The rendered output is either fully opaque or fully transparent depending on the alpha value and the specified alphaCutoff value

    Opaque

    The alpha value is ignored, and the rendered output is fully opaque.

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