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    Class Accessor

    An accessor defines a method for retrieving data as typed arrays from within a buffer view. See . accessor in the glTF 2.0 specification.

    Inheritance
    object
    NamedObject
    AccessorBase
    AccessorBase<AccessorSparse>
    Accessor
    Inherited Members
    AccessorBase<AccessorSparse>.sparse
    AccessorBase<AccessorSparse>.Sparse
    AccessorBase.bufferView
    AccessorBase.byteOffset
    AccessorBase.componentType
    AccessorBase.normalized
    AccessorBase.count
    AccessorBase.type
    AccessorBase.GetAttributeType()
    AccessorBase.SetAttributeType(GltfAccessorAttributeType)
    AccessorBase.max
    AccessorBase.min
    AccessorBase.GetComponentTypeSize(GltfComponentType)
    AccessorBase.GetComponentType(VertexAttributeFormat)
    AccessorBase.GetAccessorAttributeType(int)
    AccessorBase.GetAccessorAttributeTypeLength(GltfAccessorAttributeType)
    AccessorBase.TryGetBounds()
    AccessorBase.IsSparse
    AccessorBase.ElementByteSize
    AccessorBase.ByteSize
    NamedObject.name
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: GLTFast.Schema
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class Accessor : AccessorBase<AccessorSparse>
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