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    Enum LogCode

    Predefined message code

    Namespace: GLTFast.Logging
    Assembly: solution.dll
    Syntax
    public enum LogCode : uint

    Fields

    Name Description
    AccessorAttributeTypeUnknown

    Unknown GLTFAccessorAttributeType

    AccessorInconsistentUsage

    Inconsistent accessor usage

    AccessorsShared

    glTF file uses certain vertex attributes/accessors across multiple meshes! This may result in low performance and high memory usage. Try optimizing the glTF file.

    AnimationChannelNodeInvalid

    Animation channel has invalid node id

    AnimationChannelSamplerInvalid

    Animation channel has invalid sampler id

    AnimationFormatInvalid

    Invalid animation format

    AnimationTargetPathUnsupported

    Unsupported animation target path

    BufferLoadFailed

    Download buffer failed

    BufferMainInvalidType

    Invalid main buffer type

    ChunkIncomplete

    Incomplete chunk

    ChunkJsonInvalid

    Invalid JSON chunk

    ChunkUnknown

    Unknown chunk type

    ColorFormatUnsupported

    Unsupported color format

    Download

    Download failed

    EmbedBufferLoadFailed

    Loading embed buffer failed

    EmbedImageInconsistentType

    Inconsistent embed image type

    EmbedImageLoadFailed

    Loading embedded image failed

    EmbedImageUnsupportedType

    Unsupported embed image format

    EmbedSlow

    JSON embed buffers are slow! consider using glTF binary

    ExportImageFailed

    Image could not get exported

    ExtensionUnsupported

    glTF extension is not supported

    GltfNotBinary

    Not a glTF-binary file

    GltfUnsupportedVersion

    Unsupported glTF version

    HierarchyInvalid

    Invalid hierarchy

    ImageConversionNotEnabled

    Support for Jpeg/PNG texture decoding/encoding is not enabled

    ImageFormatUnknown

    Unknown image format

    ImageMultipleSamplers

    Have to create copy of image {0} due to different samplers. This is harmless, but requires more memory.

    IndexFormatInvalid

    Invalid index format

    JsonParsingFailed

    Parsing JSON failed

    MaterialTransmissionApprox

    Chance of incorrect materials! glTF transmission is approximated when using built-in render pipeline!

    MaterialTransmissionApproxUrp

    Chance of incorrect materials! glTF transmission is approximated. Enable Opaque Texture access in Universal Render Pipeline!

    MeshBoundsMissing

    No bounds for mesh {0} => calculating them.

    MeshNotReadable

    Skipping non-readable mesh

    MissingImageURL

    Image URL missing

    MorphTargetContextFail

    Retrieving morph target failed

    NamingOverride

    Overriding naming method to be OriginalUnique (animation requirement)

    None

    No or unknown log code.

    PackageMissing

    A certain package needs to be installed in order to support a specific glTF extension

    PrimitiveModeUnsupported

    Primitive mode is untested

    RemapUnsupported

    Remap is not fully supported

    ShaderMissing

    Shader is missing. Make sure to include it in the build.

    SkinMissing

    Skin missing

    SparseAccessor

    Sparse Accessor not supported

    TextureDownloadFailed

    Download texture failed

    TextureInvalidType

    Invalid texture type

    TextureLoadFailed

    Texture not loaded

    TextureNotFound

    Texture not found

    TopologyPointsMaterialUnsupported

    Could not find material that supports points topology

    TopologyUnsupported

    Unsupported topology

    TypeUnsupported

    Unsupported type

    UVLimit

    Only eight UV sets will get imported

    UVMulti

    UV set index is not supported in current render pipeline

    UncompressedFallbackNotSupported

    Fallback to uncompressed meshes/bufferViews is not supported.

    UnityWebRequestTextureNotEnabled

    Support for direct Jpeg/PNG texture download is not enabled

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