docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Use case: Use Playables API for animation

    Caution

    This feature is obsolete!

    This use case was added in a previous version but has since been removed. It was not functioning correctly in builds due to the way animations are imported at runtime rather than in the editor. It is recommended to use legacy animation clips instead.

    Please refer to the following note copied from the AnimationClip.SetCurve documentation:

    Note

    SetCurve will only work at runtime for legacy animation clips. For non-legacy AnimationClips it is an editor-only function.

    Trademarks

    Unity® is a registered trademark of Unity Technologies.

    glTF™ is a trademark of The Khronos Group Inc.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)