Enum VertexAttributeUsage
Vertex attribute mask.
Namespace: GLTFast.Export
Assembly: glTFast.Export.dll
Syntax
[Flags]
public enum VertexAttributeUsage
Fields
| Name | Description |
|---|---|
| AllTexCoords | All eight texture coordinate channels. |
| BlendIndices | Bone indices for skinned Meshes. |
| BlendWeight | Bone blend weights for skinned Meshes. |
| Color | Vertex color. |
| None | No attribute. |
| Normal | Vertex normal. |
| Position | Vertex position. |
| Skinning | Blend indices and weights, required for skinning/morph targets. |
| Tangent | Vertex tangent. |
| TexCoord0 | Primary texture coordinate (UV). |
| TexCoord1 | Additional texture coordinate. |
| TexCoord2 | Additional texture coordinate. |
| TexCoord3 | Additional texture coordinate. |
| TexCoord4 | Additional texture coordinate. |
| TexCoord5 | Additional texture coordinate. |
| TexCoord6 | Additional texture coordinate. |
| TexCoord7 | Additional texture coordinate. |
| TwoTexCoords | The first two texture coordinate channels. |