docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method BreakPoint

    BreakPoint()

    Conditional yield. May continue right away or yield once, based on time.

    Declaration
    public Task BreakPoint()
    Returns
    Type Description
    Task

    If ShouldDefer() returns true, returns Task.Yield(). Otherwise returns sync

    Implements
    IDeferAgent.BreakPoint()

    BreakPoint(float)

    Conditional yield. May continue right away or yield once, based on time and duration.

    Declaration
    public Task BreakPoint(float duration)
    Parameters
    Type Name Description
    float duration

    Predicted duration of upcoming processing in seconds

    Returns
    Type Description
    Task

    If ShouldDefer(float) returns true, returns Task.Yield(). Otherwise returns sync

    Implements
    IDeferAgent.BreakPoint(float)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)