Class Texture A texture is defined by an image and a sampler. Inheritance object NamedObject TextureBase TextureBase<TextureExtensions> Texture Inherited Members TextureBase<TextureExtensions>.extensions TextureBase<TextureExtensions>.Extensions TextureBase.sampler TextureBase.source TextureBase.GetImageIndex() TextureBase.IsKtx TextureBase.Equals(object) TextureBase.GetHashCode() NamedObject.name object.ToString() object.Equals(object, object) object.ReferenceEquals(object, object) object.GetType() object.MemberwiseClone() Namespace: GLTFast.Schema Assembly: solution.dll Syntax [Serializable] public class Texture : TextureBase<TextureExtensions>