Field alphaMode
The material's alpha rendering mode enumeration specifying the interpretation of the
alpha value of the main factor and texture. In OPAQUE
mode, the alpha value is
ignored and the rendered output is fully opaque. In MASK
mode, the rendered output
is either fully opaque or fully transparent depending on the alpha value and the
specified alpha cutoff value. In BLEND
mode, the alpha value is used to composite
the source and destination areas. The rendered output is combined with the background
using the normal painting operation (i.e. the Porter and Duff over operator).
Namespace: GLTFast.Schema
Assembly: solution.dll
Syntax
[Obsolete("Use GetAlphaMode and SetAlphaMode for access.")]
public string alphaMode
Returns
Type | Description |
---|---|
string |