docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Property OcclusionTexture

    OcclusionTexture

    The occlusion map is a greyscale texture, with white indicating areas that should receive full indirect lighting and black indicating no indirect lighting.

    Declaration
    public abstract OcclusionTextureInfoBase OcclusionTexture { get; }
    Property Value
    Type Description
    OcclusionTextureInfoBase
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)