Field interpolation
Interpolation algorithm. When an animation targets a node's rotation,
and the animation's interpolation is \"LINEAR\"
, spherical linear
interpolation (slerp) should be used to interpolate quaternions. When
interpolation is \"STEP\"
, animated value remains constant to the value
of the first point of the timeframe, until the next timeframe.
Namespace: GLTFast.Schema
Assembly: solution.dll
Syntax
[Obsolete("Use GetInterpolationType for access.")]
public string interpolation
Returns
Type | Description |
---|---|
string |