Field DefaultMaterialName
When a glTF mesh(primitive) has no material assigned, a default material, has to get created and assigned. This default material should get named after this field's value to ensure future round-trip workflows are functioning.
Namespace: GLTFast.Materials
Assembly: solution.dll
Syntax
public const string DefaultMaterialName = "glTF-Default-Material"
Returns
Type | Description |
---|---|
string |