docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Property SkinUpdateWhenOffscreen

    SkinUpdateWhenOffscreen

    Corresponds to updateWhenOffscreen When true, calculate the mesh bounds on every frame, even when the mesh is not visible.

    Declaration
    public bool SkinUpdateWhenOffscreen { get; set; }
    Property Value
    Type Description
    bool
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)