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    Method IsTextureYFlipped

    IsTextureYFlipped(int)

    Evaluates if the texture's vertical orientation conforms to Unity's default. If it's not aligned (=true; =flipped), the texture has to be applied mirrored vertically.

    Declaration
    bool IsTextureYFlipped(int index = 0)
    Parameters
    Type Name Description
    int index

    glTF texture index

    Returns
    Type Description
    bool

    True if the vertical orientation is flipped, false otherwise

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