Method IsTextureYFlipped
IsTextureYFlipped(int)
Evaluates if the texture's vertical orientation conforms to Unity's default. If it's not aligned (=true; =flipped), the texture has to be applied mirrored vertically.
Declaration
bool IsTextureYFlipped(int index = 0)
Parameters
Type | Name | Description |
---|---|---|
int | index | glTF texture index |
Returns
Type | Description |
---|---|
bool | True if the vertical orientation is flipped, false otherwise |