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    Class UninterruptedDeferAgent

    Defer agent that always decides to continue processing

    Inheritance
    object
    UninterruptedDeferAgent
    Implements
    IDeferAgent
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: GLTFast
    Assembly: solution.dll
    Syntax
    public class UninterruptedDeferAgent : IDeferAgent

    Methods

    Name Description
    BreakPoint()

    Conditional yield. May continue right away or yield once, based on time.

    BreakPoint(float)

    Conditional yield. May continue right away or yield once, based on time and duration.

    ShouldDefer()

    This will be called at various points in the loading procedure.

    ShouldDefer(float)

    Indicates if upcoming work should be deferred to the next frame.

    See Also

    IDeferAgent
    In This Article
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