Method Equals
Equals(object)
Primitives are considered equal if their attributes and morph targets (if existing) are equal. This is practical when clustering primitives of a mesh together, that end up in a single Unity Mesh.
Declaration
public override bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
object | obj | Object to compare against |
Returns
Type | Description |
---|---|
bool | True if attributes and morph targets are equal, false otherwise |