Method Equals
Equals(object)
Primitives are considered equal if their attributes and morph targets (if existing) are equal. This is practical when clustering primitives of a mesh together, that end up in a single Unity Mesh.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| object | obj | Object to compare against |
Returns
| Type | Description |
|---|---|
| bool | True if attributes and morph targets are equal, false otherwise |