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    Method Equals

    Equals(object)

    Primitives are considered equal if their attributes and morph targets (if existing) are equal. This is practical when clustering primitives of a mesh together, that end up in a single Unity Mesh.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    Object to compare against

    Returns
    Type Description
    bool

    True if attributes and morph targets are equal, false otherwise

    Overrides
    object.Equals(object)
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