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    Field alphaMode

    The material's alpha rendering mode enumeration specifying the interpretation of the alpha value of the main factor and texture. In OPAQUE mode, the alpha value is ignored and the rendered output is fully opaque. In MASK mode, the rendered output is either fully opaque or fully transparent depending on the alpha value and the specified alpha cutoff value. In BLEND mode, the alpha value is used to composite the source and destination areas. The rendered output is combined with the background using the normal painting operation (i.e. the Porter and Duff over operator).

    Namespace: GLTFast.Schema
    Assembly: solution.dll
    Syntax
    [Obsolete("Use GetAlphaMode and SetAlphaMode for access.")]
    public string alphaMode
    Returns
    Type Description
    string
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