Field emissiveTexture
The emissive map controls the color and intensity of the light being emitted by the material. This texture contains RGB components in sRGB color space. If a fourth component (A) is present, it is ignored.
Namespace: GLTFast.Schema
Assembly: solution.dll
Syntax
public TTextureInfo emissiveTexture
Returns
Type | Description |
---|---|
TTextureInfo |