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    Field interpolation

    Interpolation algorithm. When an animation targets a node's rotation, and the animation's interpolation is \"LINEAR\", spherical linear interpolation (slerp) should be used to interpolate quaternions. When interpolation is \"STEP\", animated value remains constant to the value of the first point of the timeframe, until the next timeframe.

    Namespace: GLTFast.Schema
    Assembly: solution.dll
    Syntax
    [Obsolete("Use GetInterpolationType for access.")]
    public string interpolation
    Returns
    Type Description
    string
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