Field interpolation
Interpolation algorithm. When an animation targets a node's rotation,
and the animation's interpolation is \"LINEAR\", spherical linear
interpolation (slerp) should be used to interpolate quaternions. When
interpolation is \"STEP\", animated value remains constant to the value
of the first point of the timeframe, until the next timeframe.
Namespace: GLTFast.Schema
Assembly: solution.dll
Syntax
[Obsolete("Use GetInterpolationType for access.")]
public string interpolation
Returns
| Type | Description |
|---|---|
| string |