Method GenerateMaterial
GenerateMaterial(MaterialBase, IGltfReadable, bool)
Converts a glTF material into a Unity Material. gltfMaterial might reference textures, which can be queried from gltf.
Declaration
Material GenerateMaterial(MaterialBase gltfMaterial, IGltfReadable gltf, bool pointsSupport = false)
Parameters
Type | Name | Description |
---|---|---|
MaterialBase | gltfMaterial | Source glTF material |
IGltfReadable | gltf | Interface to a loaded glTF's resources (e.g. textures) |
bool | pointsSupport | If true, material has to support meshes with points topology. |
Returns
Type | Description |
---|---|
Material | Generated Unity Material |