Class InstantiationSettings
Instantiation settings
Inherited Members
Namespace: GLTFast
Assembly: solution.dll
Syntax
[Serializable]
public class InstantiationSettings
Properties
Name | Description |
---|---|
Layer | Instantiated objects will be assigned to this layer. |
LightIntensityFactor | Light intensity values are multiplied by this factor. |
Mask | Can be used to exclude component instantiation based on type. |
SceneObjectCreation | Scene object creation method. Determines whether or when a GameObject/Entity representing the scene should get created. |
SkinUpdateWhenOffscreen | Corresponds to updateWhenOffscreen When true, calculate the mesh bounds on every frame, even when the mesh is not visible. |