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    Class InstantiationSettings

    Instantiation settings

    Inheritance
    object
    InstantiationSettings
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: GLTFast
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class InstantiationSettings

    Properties

    Name Description
    Layer

    Instantiated objects will be assigned to this layer.

    LightIntensityFactor

    Light intensity values are multiplied by this factor.

    Mask

    Can be used to exclude component instantiation based on type.

    SceneObjectCreation

    Scene object creation method. Determines whether or when a GameObject/Entity representing the scene should get created.

    SkinUpdateWhenOffscreen

    Corresponds to updateWhenOffscreen When true, calculate the mesh bounds on every frame, even when the mesh is not visible.

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