Class InstantiationSettings
Instantiation settings
Inherited Members
Namespace: GLTFast
Assembly: solution.dll
Syntax
[Serializable]
public class InstantiationSettings
Properties
| Name | Description |
|---|---|
| Layer | Instantiated objects will be assigned to this layer. |
| LightIntensityFactor | Light intensity values are multiplied by this factor. |
| Mask | Can be used to exclude component instantiation based on type. |
| SceneObjectCreation | Scene object creation method. Determines whether or when a GameObject/Entity representing the scene should get created. |
| SkinUpdateWhenOffscreen | Corresponds to updateWhenOffscreen When true, calculate the mesh bounds on every frame, even when the mesh is not visible. |