{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method LoadGltfBinary | Unity glTFast | 6.0.1
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method LoadGltfBinary

    LoadGltfBinary(byte[], Uri, ImportSettings, CancellationToken)

    Load a glTF-binary asset from a byte array.

    Declaration
    public Task<bool> LoadGltfBinary(byte[] bytes, Uri uri = null, ImportSettings importSettings = null, CancellationToken cancellationToken = default)
    Parameters
    Type Name Description
    byte[] bytes

    byte array containing glTF-binary

    Uri uri

    Base URI for relative paths of external buffers or images

    ImportSettings importSettings

    Import Settings (ImportSettings for details)

    CancellationToken cancellationToken

    Token to submit cancellation requests. The default value is None.

    Returns
    Type Description
    Task<bool>

    True if loading was successful, false otherwise

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)