Method SetNodeName
SetNodeName(uint, string)
Sets the name of a node. If a node has no name it falls back to the first valid mesh name. Null otherwise.
Declaration
public virtual void SetNodeName(uint nodeIndex, string name)
Parameters
| Type | Name | Description |
|---|---|---|
| uint | nodeIndex | Index of the node to be named. |
| string | name | Valid name or null |