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    Method SetNodeName

    SetNodeName(uint, string)

    Sets the name of a node. If a node has no name it falls back to the first valid mesh name. Null otherwise.

    Declaration
    public virtual void SetNodeName(uint nodeIndex, string name)
    Parameters
    Type Name Description
    uint nodeIndex

    Index of the node to be named.

    string name

    Valid name or null

    Implements
    IInstantiator.SetNodeName(uint, string)
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