Method BeginScene
BeginScene(string, uint[])
Starts creating a scene instance. Has to be called at first and concluded by calling EndScene(uint[]).
Declaration
public virtual void BeginScene(string name, uint[] rootNodeIndices)
Parameters
Type | Name | Description |
---|---|---|
string | name | Name of the scene |
uint[] | rootNodeIndices | Indices of root level nodes in scene |