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    Class GameObjectExportSettings

    GameObject hierarchies related glTF export settings

    Inheritance
    object
    GameObjectExportSettings
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: GLTFast.Export
    Assembly: solution.dll
    Syntax
    public class GameObjectExportSettings

    Properties

    Name Description
    DisabledComponents

    When true, components will get exported regardless whether they're enabled or not.

    LayerMask

    Only GameObjects on layers contained in this mask are going to get exported.

    OnlyActiveInHierarchy

    When true, only GameObjects that are active (in a hierarchy) are exported

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