Class UninterruptedDeferAgent
IDeferAgent that always decides to continue processing
Inherited Members
Namespace: GLTFast
Syntax
public class UninterruptedDeferAgent : IDeferAgent
Methods
BreakPoint()
Conditional yield. May continue right away or yield once, based on time.
Declaration
public async Task BreakPoint()
Returns
Type | Description |
---|---|
Task | If ShouldDefer() returns true, returns Task.Yield(). Otherwise returns sync |
Implements
BreakPoint(Single)
Conditional yield. May continue right away or yield once, based on time and duration.
Declaration
public async Task BreakPoint(float duration)
Parameters
Type | Name | Description |
---|---|---|
Single | duration | Predicted duration of upcoming processing in seconds |
Returns
Type | Description |
---|---|
Task | If ShouldDefer(Single) returns true, returns Task.Yield(). Otherwise returns sync |
Implements
ShouldDefer()
This will be called at various points in the loading procedure.
Declaration
public bool ShouldDefer()
Returns
Type | Description |
---|---|
Boolean | True if the remaining work of the loading procedure should be deferred to the next frame/Update loop invocation. False if work can continue. |
Implements
ShouldDefer(Single)
Indicates if upcoming work should be deferred to the next frame.
Declaration
public bool ShouldDefer(float duration)
Parameters
Type | Name | Description |
---|---|---|
Single | duration | Predicted duration of upcoming processing in seconds |
Returns
Type | Description |
---|---|
Boolean | True if the remaining work of the loading procedure should be deferred to the next frame/Update loop invocation. False if work can continue. |