docs.unity3d.com
    Show / Hide Table of Contents

    Class Scene

    Scene, the top level hierarchy object.

    Inheritance
    Object
    NamedObject
    Scene
    Inherited Members
    NamedObject.name
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: GLTFast.Schema
    Syntax
    [Serializable]
    public class Scene : NamedObject

    Fields

    nodes

    The indices of all root nodes

    Declaration
    public uint[] nodes
    Field Value
    Type Description
    UInt32[]
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023