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    Enum Material.AlphaMode

    The material’s alpha rendering mode enumeration specifying the interpretation of the alpha value of the base color.

    Namespace: GLTFast.Schema
    Syntax
    public enum AlphaMode

    Fields

    Name Description Value
    Opaque

    The alpha value is ignored, and the rendered output is fully opaque.


    0
    Mask

    The rendered output is either fully opaque or fully transparent depending on the alpha value and the specified alphaCutoff value


    1
    Blend

    The alpha value is used to composite the source and destination areas. The rendered output is combined with the background using the normal painting operation.


    2
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