docs.unity3d.com
    Show / Hide Table of Contents

    Class AccessorSparse

    Sparse property of a glTF Accessor

    Inheritance
    Object
    AccessorSparse
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: GLTFast.Schema
    Syntax
    [Serializable]
    public class AccessorSparse

    Fields

    count

    Number of entries stored in the sparse array. 1

    Declaration
    public int count
    Field Value
    Type Description
    Int32

    indices

    Index array of size count that points to those accessor attributes that deviate from their initialization value. Indices must strictly increase.

    Declaration
    public AccessorSparseIndices indices
    Field Value
    Type Description
    AccessorSparseIndices

    values

    "Array of size count times number of components, storing the displaced accessor attributes pointed by indices. Substituted values must have the same componentType and number of components as the base accessor.

    Declaration
    public AccessorSparseValues values
    Field Value
    Type Description
    AccessorSparseValues
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023