docs.unity3d.com
    Show / Hide Table of Contents

    Class Constants

    Contains material related constant variables that are required for both import (glTF to Unity) and export (Unity to glTF) material conversions. TODO: Make const var location consistent

    Inheritance
    Object
    Constants
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: GLTFast.Materials
    Syntax
    public static class Constants

    Fields

    NormalMapKeyword

    Shader keyword for normal mapping

    Declaration
    public const string NormalMapKeyword = "_NORMALMAP"
    Field Value
    Type Description
    String
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023