docs.unity3d.com
    Show / Hide Table of Contents

    Class LogMessages

    Converts LogCode to human readable and understandable message string.

    Inheritance
    Object
    LogMessages
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: GLTFast.Logging
    Syntax
    public static class LogMessages

    Methods

    GetFullMessage(LogCode, String[])

    Converts a LogCode to human readable and understandable message string.

    Declaration
    public static string GetFullMessage(LogCode code, params string[] messages)
    Parameters
    Type Name Description
    LogCode code

    Input LogCode

    String[] messages

    Additional message parts (te be filled into final message)

    Returns
    Type Description
    String

    Human readable and understandable message string

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023