Editor Export
Export from the Main Menu
The top menu has a couple of entries for exporting…
- …the active scene
File > Export Scene > glTF
- …the current assets
Assets > Export glTF > glTF
(assets selected in project view) - …the current selection
GameObject > Export glTF > glTF
(GameObjects selected in scene view or hierarchy view)
For each there are two options
glTF (.gltf)
exports a.gltf
(JSON) plus external buffer and texture filesglTF-Binary (.glb)
exports a single.glb
file containing all buffers and textures
Clicking any of these will open a file selection dialog. If additional files are to be generated (e.g. a buffer or image files) and there's a conflict (i.e. an existing file in that location), a follow-up dialog will as for permission to overwrite.
Export via Script
Exporting via script works exactly the same as Runtime Export, with the exception that you don't need to include the required shaders.