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    Class GameObjectExportSettings

    GameObject hierarchies related glTF export settings

    Inheritance
    Object
    GameObjectExportSettings
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: GLTFast.Export
    Syntax
    public class GameObjectExportSettings

    Properties

    DisabledComponents

    When true, components will get exported regardless whether they're enabled or not.

    Declaration
    public bool DisabledComponents { get; set; }
    Property Value
    Type Description
    Boolean

    LayerMask

    Only GameObjects on layers contained in this mask are going to get exported.

    Declaration
    public LayerMask LayerMask { get; set; }
    Property Value
    Type Description
    LayerMask

    OnlyActiveInHierarchy

    When true, only GameObjects that are active (in a hierarchy) are exported

    Declaration
    public bool OnlyActiveInHierarchy { get; set; }
    Property Value
    Type Description
    Boolean
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