Glossary
Data Streaming Model
A data-streaming model can be streamed from multiple sources (Unity Asset Manager datasets or from local storage) and manipulated at runtime. These models are positioned onto and contained within a data-streaming stage.
Data Streaming Stage
A data-streaming stage can contain one or more streamable models. In most cases, there is only one stage which the user may open or close at runtime.
Metadata
Non-visual information added to geometry in the dataset's file. The metadata can come from the source and/or workflow, or it can be added by the user later on.
Metadata Repository
You can create a metadata repository either to access the cloud API or a local database. You can then use the metadata repository to access your dataset's metadata or use the queries to filter out object by metadata content.
Metadata owner
The unique piece of geometry in the dataset that contains the metadata.
Owner ID
Used to uniquely identify a metadata owner in the dataset.
Query
A set of conditions on metadata that owners need to match to end up in the query response.
Metadata key / value
This pair makes a single metadata entry.
- Key is a string.
- Value is an object (meaning it can be anything - string, number, object containing other metadata entries…)
Metadata root key / root value
This pair makes a metadata root entry, and is located at the root of the metadata.
Metadata sub-key / sub-value
This pair makes a metadata sub-entry, and is located inside a parent metadata value.
- The number of parent metadata makes the level of the sub-entry (e.g: “group” is at level 1)
- Technically, a sub-entry is an entry.