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    Frequently Asked Questions

    Missing GameObjects

    Question

    Data-Streaming is displaying geometry but there are no GameObjects in the scene. How do I access the streamed GameObjects?

    Answer

    Congratulations! You've managed to stream in your data, you see something, but now you would like to interact with your scene. If you're a veteran Unity developer, you're probably looking for GameObjects. While the streaming framework does generate GameObjects, they are hidden by default and shouldn't be referenced in any way unless you are trying to debug a specific issue. These GameObjects won't do you much good. They are highly optimized batches triangles and no longer represent your original hierarchy. This allows Data-Streaming to be performant by default. However, you can still interact with objects in your scene.

    If you would like to perform simple actions such as selecting, hiding and highlighting various Instances in the scene, we would recommend you look into using modifiers.

    If you need to perform something more complex, you will need to use modifiers to hide some instances in the streamed model and, in addition, you'll want to use IModelStream.LoadGeometryAsync to load instances as GameObjects that your application code will own and be able to interact with.

    If you want to see the GameObjects for debugging purposes, you can do so by toggling Edit > Display Data Streamer Game Object in the Unity Editor. If you modify these objects in any way or rely on their structure, your code will likely break with future updates of the streaming package.

    Generating a Dataset Programatically

    I am able to upload an asset to the Asset Manager, prepare it for streaming and view it. However, I'd like to perform this programmatically.

    The asset manager can be manipulated through various SDKs, including the ability to upload and transform assets without using a web browser. In this instance, there are many ways of achieving the desired result and they will depend on the nature of your applications and the workflows you are implementing.

    We would recommend exploring the following SDKs:

    • Asset SDK for Unity
    • Unity Cloud Python SDK
    • Asset Manager for Unity
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