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    Struct StreamingState

    Provides information about the IDataStreamer's current streaming state. It has a Boolean value to indicate whether streaming is in progress or not.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Cloud.DataStreaming.Runtime
    Assembly: solution.dll
    Syntax
    public readonly struct StreamingState

    Properties

    IsStreamingInProgress

    Determines whether streaming is in progress or not. When the value is true, geometry is still downloading from the server. When the value is false, geometry is no longer downloading and the scene is in its final state for an observer configuration.

    Declaration
    public bool IsStreamingInProgress { get; }
    Property Value
    Type Description
    bool

    true if the system is still streaming geometry for at least one observer, false otherwise.

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