Class ActivateAppFromUrl
This class exposes an Activation Url field in the Unity Editor inspector. Use it to inject an activation url in PlayMode.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Cloud.AppLinking.Runtime
Assembly: Unity.Cloud.AppLinking.Runtime.dll
Syntax
public class ActivateAppFromUrl : MonoBehaviour
Remarks
Use this class to simulate the interception of any url or deep link when the application is executed in PlayMode.
Properties
ActivateAtStartUp
A boolean indicating if the ActivationUrl is to be injected at start up time or if it will be manually injected at a later time.
Declaration
public bool ActivateAtStartUp { get; }
Property Value
Type | Description |
---|---|
bool |
ActivationUrl
The activation url to inject.
Declaration
public string ActivationUrl { get; }
Property Value
Type | Description |
---|---|
string |