Handling a marker
There is a collapsable UI panel at the left border of the game view. You can open and close it using a side button.

The panel displays a list of all markers currently placed on the model. Through this panel, users can:
Add a Marker
Use the scene view to place a new marker on the model, it will automatically appear in the panel.
All new markers are marked with yellow color in the list and in the scene, new marker data is stored in temporary storage until submitted. Label for a new marker is calculated dynamically based on current maximum marker index.

Select a Marker
Hover a marker item in the list with a pointer to highlight it with light blue color in the list and in the scene, click on it to focus camera according to saved camera data.

Delete a Marker
Select a marker from the panel and click Delete button to mark it for the removal. Marker will be marked with red color in the list and in the scene and will be removed only when submitted.

Restore a Marker
NOTE: This functionality is only available in the sample as an example, it is not a part of Collaboration package or service
If a marker was deleted but changes were not yet submitted, you can restore it using the Restore button on the marker (this button will appear instead of delete button).

Submit a Marker
When Submit button is clicked then following happens:
- All markers, that are marked for removal are actually being deleted from the storage
- New maximum index is calculated based on existing markers
- All new marker indexes are recalculated starting from new maximum index
- New markers are loaded to the storage
