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    Handling a marker

    There is a collapsable UI panel at the left border of the game view. You can open and close it using a side button.

    UI panel

    The panel displays a list of all markers currently placed on the model. Through this panel, users can:

    Add a Marker
    Use the scene view to place a new marker on the model, it will automatically appear in the panel.

    All new markers are marked with yellow color in the list and in the scene, new marker data is stored in temporary storage until submitted. Label for a new marker is calculated dynamically based on current maximum marker index.

    New Marker

    Select a Marker
    Hover a marker item in the list with a pointer to highlight it with light blue color in the list and in the scene, click on it to focus camera according to saved camera data.

    Selected Marker

    Delete a Marker
    Select a marker from the panel and click Delete button to mark it for the removal. Marker will be marked with red color in the list and in the scene and will be removed only when submitted.

    Deleted Marker

    Restore a Marker
    NOTE: This functionality is only available in the sample as an example, it is not a part of Collaboration package or service If a marker was deleted but changes were not yet submitted, you can restore it using the Restore button on the marker (this button will appear instead of delete button).

    Restored Marker

    Submit a Marker
    When Submit button is clicked then following happens:

    • All markers, that are marked for removal are actually being deleted from the storage
    • New maximum index is calculated based on existing markers
    • All new marker indexes are recalculated starting from new maximum index
    • New markers are loaded to the storage

    Submit button

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