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    Class CollectionAssetListUi

    Inheritance
    Object
    Unity.Cloud.Assets.Samples.ListUi<CollectionAssetListUi.AssetListController, IAsset>
    CollectionAssetListUi
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Cloud.Assets.Samples.CollectionManagement
    Syntax
    public class CollectionAssetListUi : ListUi<CollectionAssetListUi.AssetListController, IAsset>

    Properties

    EmptyListMessage

    Declaration
    protected override string EmptyListMessage { get; }
    Property Value
    Type Description
    String
    Overrides
    Unity.Cloud.Assets.Samples.ListUi<Unity.Cloud.Assets.Samples.CollectionManagement.CollectionAssetListUi.AssetListController, Unity.Cloud.Assets.IAsset>.EmptyListMessage

    SelectedAsset

    Declaration
    public IAsset SelectedAsset { get; }
    Property Value
    Type Description
    IAsset

    VisualElementName

    Declaration
    protected override string VisualElementName { get; }
    Property Value
    Type Description
    String
    Overrides
    Unity.Cloud.Assets.Samples.ListUi<Unity.Cloud.Assets.Samples.CollectionManagement.CollectionAssetListUi.AssetListController, Unity.Cloud.Assets.IAsset>.VisualElementName

    Methods

    OnSelectionChange(IEnumerable<Object>)

    Declaration
    protected override void OnSelectionChange(IEnumerable<object> selectedItems)
    Parameters
    Type Name Description
    IEnumerable<Object> selectedItems
    Overrides
    Unity.Cloud.Assets.Samples.ListUi<Unity.Cloud.Assets.Samples.CollectionManagement.CollectionAssetListUi.AssetListController, Unity.Cloud.Assets.IAsset>.OnSelectionChange(System.Collections.Generic.IEnumerable<System.Object>)

    Populate(IEnumerable<IAsset>)

    Declaration
    public void Populate(IEnumerable<IAsset> assets)
    Parameters
    Type Name Description
    IEnumerable<IAsset> assets

    Populate(IAssetCollection, IEnumerable<IAsset>)

    Declaration
    public void Populate(IAssetCollection collection, IEnumerable<IAsset> assets)
    Parameters
    Type Name Description
    IAssetCollection collection
    IEnumerable<IAsset> assets

    Events

    AssetSelected

    Declaration
    public event Action<IAsset> AssetSelected
    Event Type
    Type Description
    Action<IAsset>
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