Class AssetListUi
Syntax
public class AssetListUi : ListUi<AssetListUi.AssetListController, IAsset>
Properties
Assets
Declaration
public IEnumerable<IAsset> Assets { get; }
Property Value
EmptyListMessage
Declaration
protected override string EmptyListMessage { get; }
Property Value
Overrides
Unity.Cloud.Assets.Samples.ListUi<Unity.Cloud.Assets.Samples.CollectionManagement.AssetListUi.AssetListController, Unity.Cloud.Assets.IAsset>.EmptyListMessage
SelectedAssets
Declaration
public IEnumerable<IAsset> SelectedAssets { get; }
Property Value
VisualElementName
Declaration
protected override string VisualElementName { get; }
Property Value
Overrides
Unity.Cloud.Assets.Samples.ListUi<Unity.Cloud.Assets.Samples.CollectionManagement.AssetListUi.AssetListController, Unity.Cloud.Assets.IAsset>.VisualElementName
Methods
OnSelectionChange(IEnumerable<Object>)
Declaration
protected override void OnSelectionChange(IEnumerable<object> selectedItems)
Parameters
Overrides
Unity.Cloud.Assets.Samples.ListUi<Unity.Cloud.Assets.Samples.CollectionManagement.AssetListUi.AssetListController, Unity.Cloud.Assets.IAsset>.OnSelectionChange(System.Collections.Generic.IEnumerable<System.Object>)
Populate(IProject)
Declaration
public async Task Populate(IProject project)
Parameters
Returns